OpenMU
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This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".
**Describe the bug** When a character dies, it respawns at the wrong place. For example at Devias 2 instead of Devias town. **To Reproduce** Steps to reproduce the behavior: 1....
Currently no event maps are implemented. Event maps include for example 'Blood Castle' and 'Devil Square'. Different from the original game we could also change that some of these events...
**Describe the bug** Sometimes when the player is unexpectedly disconnected all of its progress is being lost. **To Reproduce** Steps to reproduce the behavior: 1. Make some progress. 2. Disconnect...
**Is your feature request related to a problem? Please describe.** no. **Describe the solution you'd like** Simplistic configurations can be set/read from files like game server - connect server settings...
## Current state The [item price calculation](https://github.com/MUnique/OpenMU/blob/master/src/GameLogic/ItemPriceCalculator.cs) is pretty complicated with a lot of special logic - it‘s leaned on the original price calculation function. However, the code knows too...
Could be configurable in milliseconds, through admin panel?
Ideas: * Pet level could be item level * ItemDefinition gets something like a PetDefinition (%exp of character, maximum level, behavior-modes and maybe their corresponding class names) Tasks: - [x]...
In the original game, the blade knight can use 3 skills in a certain order to get a combo damage bonus (and a special effect). The combo bonus is calculated...