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This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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**Describe the bug** When a character dies, it respawns at the wrong place. For example at Devias 2 instead of Devias town. **To Reproduce** Steps to reproduce the behavior: 1....

bug

Currently no event maps are implemented. Event maps include for example 'Blood Castle' and 'Devil Square'. Different from the original game we could also change that some of these events...

enhancement

**Describe the bug** Sometimes when the player is unexpectedly disconnected all of its progress is being lost. **To Reproduce** Steps to reproduce the behavior: 1. Make some progress. 2. Disconnect...

bug

full linux install guide & system req.

enhancement

**Is your feature request related to a problem? Please describe.** no. **Describe the solution you'd like** Simplistic configurations can be set/read from files like game server - connect server settings...

enhancement
up-for-grabs

## Current state The [item price calculation](https://github.com/MUnique/OpenMU/blob/master/src/GameLogic/ItemPriceCalculator.cs) is pretty complicated with a lot of special logic - it‘s leaned on the original price calculation function. However, the code knows too...

enhancement

Could be configurable in milliseconds, through admin panel?

enhancement

Ideas: * Pet level could be item level * ItemDefinition gets something like a PetDefinition (%exp of character, maximum level, behavior-modes and maybe their corresponding class names) Tasks: - [x]...

enhancement

In the original game, the blade knight can use 3 skills in a certain order to get a combo damage bonus (and a special effect). The combo bonus is calculated...

enhancement