DoomTools icon indicating copy to clipboard operation
DoomTools copied to clipboard

Doom-related tools for Java. Home of DECOHack and lots of other utilities. Build WAD projects (and soon, other kinds) with ease!

Results 9 DoomTools issues
Sort by recently updated
recently updated
newest added

## Summary I don't see any DoomTools code in this repo for parsing `MAPINFO` lumps so this may be out of the near-future scope. Would it be possible for the...

enhancement

So, DECOHack's state freeing is a tad... *overzealous*, let's say. There needs to be a way to safely free a state on a weapon or thing such that it doesn't...

enhancement
low priority

*This issue is a spinoff of obsolete issue: #31* Proposal: A set of clauses that work like freeing states, but for weapons. ``` weapon free weapons free to ``` A...

enhancement
low priority
on hold

The `state fill ` blocks can fill arbitrary states, but if you have a large range of freed states, it makes little sense to care about the index, especially if...

enhancement
low priority

It might be a good idea to add a feature to DECOHack so that it can dump final patch info to something table-oriented like a CSV or HTML page or...

enhancement
low priority

Doom has a quirk where if an actor state is *set* instead of advanced to normally via Thinker update, the action pointer on that target state, if any, does not...

enhancement
low priority

Not sure how to recreate this but I typod in my code and when I went to fix it, it said "compiled successfully" however it wasn't compiling it was using...

help wanted
need more feedback
can't reproduce

Setting a property to zero on a newly created thing will leave that property out of the deh patch. This leaves the property's initialization to the engine, which can then...

help wanted
need more feedback

I use 200% scaling in windows 11 and the dialogs have the text cut off see screenshot if I use compatibility settings and override the dpi scaling it fixes this...

bug
need more feedback