BuildingHelper
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Library for RTS & TD Dota Custom Games
Please add something like this: ``` function BuildingHelper:IsRepairing( unit ) return unit:HasModifier("modifier_builder_repairing") end ``` Helps to get wether a unit is in repairing state.
I just found an error and some suggestions regarding this function. Error: `function BuildingHelper:BlockPSO(size, location) -- if size == 0 then return end -- size can be nil, when no...
The GridNav in LUA does work correct, giving me the correct amount of squares, with buildable areas ect. But when sending this to JS via GNV, this doesnt work at...
It would be nice to register a hook, when the building has been finished. Didn't find anything inside the lib, so I added the function to the modifier ondestroy.
The Function BuildingHelper:BuildCommand(args) failed with following line: -- Cancel current action if not queue then builder:Stop() end since "builder" hasnt been set properly. the hero initially spawned is the builder,...
See https://github.com/MNoya/BuildingHelper/commit/b79a2ebd019f2f4c30d8e5ad85fa0ff75990ac12#commitcomment-21949323
Hey, using BuildingHelper 1.2.9 and Barebones 1.01c, I am not able to place buildings on top of a cut tree. The ghost model remains red and when I left click...
I was wondering why is the JS checking if the building has the modifier_grid_blablabla : https://github.com/MNoya/BuildingHelper/blob/master/panorama/scripts/building_helper.js#L688 I'm asking because it seems redundant to add the modifier when there is already...
Hello, I'm writing to query whether this repo is still maintained and active?