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Add Morph Explorer support

Open Exkywor opened this issue 4 years ago • 5 comments

Is your feature request related to a problem? Please describe. In order to get the meshes of NPCs that use head morphs we have to use the Morph Exporter tool, but that only works for the ancient 3.0.1 version of ME3Explorer.

Describe the solution you'd like It would be fantastic to either integrate the tool into the toolset or make it so Morph Exporter can work with LEX.

Exkywor avatar Oct 11 '21 03:10 Exkywor

Where is this tool located in the old toolset?

Mgamerz avatar Oct 11 '21 03:10 Mgamerz

The tool itself is not part of the old toolset, but to work it requires to be in the same folder as the toolset. I got the file from Jenya who found it somewhere online. I think this should be the page for it: https://github.com/gabbyh/MEHeadMorphExporter

Exkywor avatar Oct 11 '21 20:10 Exkywor

It appears as though the most difficult part of integrating this project would be the export to FBX, as at the moment we don't have the original source for the FBX library used.

Is the FBX format required for your use case? Or would one of the mesh formats that the toolset can already export work?

henbagle avatar Oct 18 '21 17:10 henbagle

I linked the original issue I made on their repo to this issue. https://github.com/gabbyh/MEHeadMorphExporter/issues/1

Mgamerz avatar Oct 18 '21 17:10 Mgamerz

As of the latest nightly (311f5ecfe), there is an experiment to export a selected BioMorphFace to PSK in Package Editor (Under the HenBagle's stuff that saved 5 minutes section). UModel must be installed for this to work.

There seems to be an issue with normals that still needs to be worked out, and obviously this can be better integrated into the toolset in the future.

henbagle avatar Oct 24 '21 02:10 henbagle

I'm marking this as completed for now, as it is integrated into the toolset. I think a new issue can be opened if we want to try to improve support.

Mgamerz avatar Sep 08 '22 02:09 Mgamerz