[Bug Report] Blender crashes after updating to BlendLuxCore 2.10.1
Please describe the differences between the expected and observed results: There shouldn't happen any crashes after updating BlendLuxCore
Steps to reproduce: Difficult because crashes seem to happen randomly.
First Crash after hitting F12 Second Crash after hitting F12 Third Crash after hitting ESC
Forth Render stops after 16 samples, image saving as .png worked
Fifth Render stops after 48 samples as defined with halt condition
Sixth Render stops after 48 samples with 25% HD resolution
Switching to GPU rendering: Seventh Render with GPU throws: OpenCL driver API error (code: -30, file:/Users/runner/work/LuxCore/LuxCore/src/luxrays/utils/ocl.cpp, line: 372): CL_INVALID_VALUE
Deleting luxcorerender.org in michael
Eighth Render needed a while until Step: 1/2
Creating kernel cache entry with configuration properties:
renderengine.type = "RTPATHOCL" sampler.type = "TILEPATHSAMPLER" scene.epsilon.min = 1e-05 scene.epsilon.max = 0.1 opencl.devices.select = "1" has been logged.
Ninth Render finished well after denoising has been enabled. Tenth Render finished all Material having i/o volumes. Eleventh Render finished with Light Tracing enabled. But image shows strange patterns (48 Samples, 25% HD resolution) Twelfth Render finished well, the image with 50% HD resolution shows no artifacts. Now, BlendLuxCore runs stable again.
Please provide a simple test scene as a .blend-file: Crashes happened with default cube scene with LuxCore materials.
Screenshots or rendered images: Low resolution images render with artifacts (Path, Sobol, 32 samples, 25% HD resolution).
Error message from Blender console: See text file attached.
Operating System: Sequoia 15.6 Blender version: 4.2.12 LTS BlendLuxCore version: 2.10.1 Pyluxcore version: 2.10.1 CPU and GPU model: M1 16 GB