LuisaRender
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High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Now the `dispatch` code will generate `closure` codes for each surface instance, even if some of the instances have the same surface type. And this feature brings long shader compilation...
TLDR; Only add this API and get LuisaRender directly integrated into Maya, Houdini, Katana, Cinema4D and Gaffer. **Is your feature request related to a problem? Please describe.** * Sending 'live'...
Hello! I'm trying to build LuisaRender under Windows with DirectX12 backend. Windows 10, Visual Studio 2022, win sdk 10.0.19041.0, RTX2070 Super, 572.16 driver Currently LuisaRender uses old commit of LuisaCompute...
I am in the process of adding Caustic to the Luisa Path tracer. If there is any information that can help me, do not hesitate to share it with me.