Unity-Audio-Sequencer
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All audio clips are played on start regardless of sequence steps booleans being false
As the title says, all audio clips are simultaneously played on start regardless of all sequence steps booleans being false. This also happens in demo scene, resulting in a big "boom" of sound when pressing the play button.
I am using Unity 2019.3.7f1 in case it helps.
Thanks!
If I set every sequencer value for "Increase Back Buffer By" to zero, the problem disappears, but then audio samples are shortened and sound choppy. Is anyone experiencing anything similar?