VFX-UsdAssetResolver
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Usd Asset Resolver Reference Implementations
Hi, I'm using the CachedResolver in our pipe, and I'm starting to test it. We are using ShotGrid. Our identifiers are shotgrid templates with fields that are converted by the...
Reminder issue to add backwards AR 1.0 compatibility. (Depending on demand this may or may not be implemented.) If we implement, we would "only" add it for the following resolvers:...
Hello! This isn't really an issue with the plug-in but more of a question about best practices when loading it. Is there a recommended way of importing the FileResolver python...
Hello! This is not an issue, I want help to set a custom resolver before opening the stage in side unreal so that even some tries to load stage with...
Hi @LucaScheller **EDIT : sorry for all the messages, it's a bit of noise : Long story short, I managed to build the CachedResolver for Nuke, please see the last...
Im running in to a really strange problem. The cache resolver works fine in houdini 20.5 on our windows machines, but if davinci resolve is installed on the machine, it...
With the Cached Resolver set with SetExposeRelativePathIdentifierState(True), the drive letter on windows is returned as lower case trough assetPath argument of ResolveAndCache method... In Houdini U:/path/to/file ``` @staticmethod def ResolveAndCache(context,...
After following the documentation to get started with asset resolution, I encountered several issues in the provided code examples and explanations that could cause confusion or errors for new users:...
Hi @LucaScheller , I'm testing a beta version of the next Houdini (USD25.x) and trying to build these, only to run into the fact that Pixar have moved to pxr_boost::python...
Hi, Thank you again for your resolver, it works perfectly in our pipeline and we already use it in production. I'm trying to use the resolver outside of Houdini in...