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Modular features in SGTech2

Open StargateMC opened this issue 10 years ago • 1 comments

Same - it would be nice to have each of your mods functions loadable via a config option - as well as unloadable, so we can remove gates or personal shields individually before the game loads if we use an alternative mod =)

StargateMC avatar Dec 05 '15 00:12 StargateMC

The mod has been built in modules. Right now they have dependencies so you can't turn off specific modules, but in a future where dependencies would be dealt with adding the code to shutdown a module completely wouldn't be that hard. It is planned, but with very low priority.

LordFokas avatar Dec 05 '15 05:12 LordFokas