Linus
Linus
What exactly did you manage to store? Using Pathology? How does it perform with a lot of lines?
@lucashoeft sounds great! Would you like to share your implementation? Did you use SwiftyDraw for your app or some other library/custom solution?
@lucashoeft thanks for sharing! the implementation of the drawing logic looks pretty similar as far as I can tell. I will try to integrate this into SwiftyDraw and see if...
@evancooper9 you can still share what you've done if you'd like. We can compare the approaches and see which one works best for SwiftyDraw :)
@lucashoeft I've checked out your code above. Regarding the drawing itself: when drawing really fast, the lines get very choppy. Any idea how to deal with that? 
@lucashoeft I figured that, but how do we combine the two approaches? The thing is that `CGMutablePath` (SwiftyDraw uses) isn't mutable - with [Pathology](https://github.com/keighl/Pathology) it is, but then we're back...
Cool, thanks @bhaveshbc for sharing. Does your code: 1. load & save data quickly? 2. allow for smooth drawing? – as opposed to the previous approach with the choppy lines
Cool, then I'll try it out and merge into the repo if suitable.
So I just tried to implement your code and I have a couple of questions: 1. in the first snippet, where do you get `context` from? 2. did you create...
@bhaveshbc so far I've not been able to get your code running. Would you mind forking the project and creating a PR? That'd be really helpful!