Laura Sofia Heimann

Results 89 comments of Laura Sofia Heimann

> > At this state, without this hack, unshaded additive materials are just broken, how would a fix break compatibility (genuinely trying to understand here)? > > Unshaded materials don't...

Thank you for your quick answer! Do you have a screenshot of the original connections, maybe I can fix it on my end for now.

Yes, thank you very much! I'll provisionally implement it into my shader until you are able to look into it.

@AnotherPillow could you provide the way how you fixed your issue?

From the example, it seems like it? That could be something interesting for @Gramps!

![image](https://github.com/NVIDIAGameWorks/rtx-remix/assets/7365286/d9610dc1-f06f-4186-b24c-7b894453ffa8) Latest version does not crash but load the main menu background in black/white with an unresponding window and no UI. [NvRemixBridge.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/14027634/NvRemixBridge.log)

@NV-LL Latest rtxremix yields this rendering: ![image](https://github.com/NVIDIAGameWorks/rtx-remix/assets/7365286/72322714-fadb-4890-a876-6213dace295d)

[d3d9_01.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/15239535/d3d9_01.log) [TmForever_d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/15239536/TmForever_d3d9.log) [d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/15239540/d3d9.log)

That's an area I haven't cleaned up by hand yet, I'll push the priority for this one.