Laura Sofia Heimann
Laura Sofia Heimann
> > At this state, without this hack, unshaded additive materials are just broken, how would a fix break compatibility (genuinely trying to understand here)? > > Unshaded materials don't...
see the open PR #162
Thank you for your quick answer! Do you have a screenshot of the original connections, maybe I can fix it on my end for now.
Yes, thank you very much! I'll provisionally implement it into my shader until you are able to look into it.
@AnotherPillow could you provide the way how you fixed your issue?
From the example, it seems like it? That could be something interesting for @Gramps!
 Latest version does not crash but load the main menu background in black/white with an unresponding window and no UI. [NvRemixBridge.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/14027634/NvRemixBridge.log)
@NV-LL Latest rtxremix yields this rendering: 
[d3d9_01.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/15239535/d3d9_01.log) [TmForever_d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/15239536/TmForever_d3d9.log) [d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/15239540/d3d9.log)
That's an area I haven't cleaned up by hand yet, I'll push the priority for this one.