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Fix auto-installation from assetlib/addon store

Open SkaveRat opened this issue 6 months ago • 3 comments

Not sure where it's breaking, but I've

  • Installed ssh.net andzeroconf via nuget
  • installed the addon (manually extracting the deplay_to_steamod directory, as well as using the "install" button in the engine)
  • rebuilt the project

but the plugin isn't listed in the Project -> Project Settings -> Plugins list.

Godot version: v4.4.1.stable.mono.official [49a5bc7b6] OS: Xubuntu 22.04

Any way I can debug what's missing?

SkaveRat avatar Jun 29 '25 10:06 SkaveRat

Could you clone the repo with the example project and confirm whether this is happening there as well?

LauraWebdev avatar Jun 29 '25 16:06 LauraWebdev

Alright, after checking the example project, I noticed that I was missing the addons/ directory. Extracting into there, everything works as expected.

Bit annoying that it also didn't work when using the addon install feature in the engine.

Looking at other plugins, it seems that they have addons as the top directory inside the zip file, which isn't the case for the zip files here or in the asset store

SkaveRat avatar Jun 29 '25 19:06 SkaveRat

@SkaveRat thanks! I'll be repackaging the addon (with the latest PR included) with the addons folder as root soon-ish, that should make it easier to install through other means than manual.

LauraWebdev avatar Jun 30 '25 07:06 LauraWebdev