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🐛 instance menu should be able to populate more than 1 choice
- [x] I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
- [x] I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated
- [x] I have read and understood the Contributing Guide
OS / platform the server is running (if known)
windows 10
Branch affected by issue
base
Steps to reproduce
if you have an active toau mission say Shades of Vengeance and an assault: Seagul Grounded. then when you click the gate the menu should populate with both items to choose from. Currently not something that can be done because the mask is hardcoded into the lookup and should be able to manipulate. LSB:
{ 5600, { 143, 79, -6, 0, 99, 3, 0 }, { 143, 4 }, { 147, 3 } }, -- Shades of Vengeance (TOAU31)
{ 5601, { 143, 31, -4, 0, 70, 0, 1 }, { 143, 4 }, { 147, 0 } }, -- Assault: Seagull Grounded
the 3rd param is what updates menu
in Eden it works like this for that
if player:hasKeyItem(xi.ki.PERIQIA_ASSAULT_ORDERS) and player:getVar("assaultEntered") == 0 then
mask = mask - 2
assault = player:getCurrentAssault()
level = assaultUtil.missionInfo[assault].suggestedLevel
end
if player:getCurrentMission(TOAU) == SHADES_OF_VENGEANCE and player:hasKeyItem(xi.ki.PERIQIA_ASSAULT_AREA_ENTRY_PERMIT) then
mask = mask - 4
end
if mask < 0 then
player:startEvent(143, {[0] = assault, [1] = mask - 0x02, [3] = level, [4] = destination, [5] = armband})
end
as you can see here the mask updates as it checks requirements