add poroggo cassock/+1
I affirm:
- [x] I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
- [x] I have read and understood the Contributing Guide
- [x] I've tested my code and the things my code has changed since the last commit in the PR, and will test after any later commits
What does this pull request do?
Adds poroggo cassock and poroggo cassock +1 Closes #2301
things that literally cannot be done we're much more forgiving on than things people simply didn't do. use physical and magic nulls, and raise an issue calling out this item by name so it isn't forgotten. I had actually just posted to @Xaver-DaRed back on the discussion about elemental nulls, because I think unlike the generic magic one I am not sure they should care about the source of an element. But we should probably just one mod that covers "all types of damage". It's also possible breath bypasses this mechanic.
Figured why let it just sit there?
because I'm either going to create a mod you needed and then merge it, or let a 2nd pr fix the mod you need later (as long as I get an issue for it 1st - we get thousands of forgotten todo's if there's no issues for them)).
Ok thanks! I just hit a wall and couldn’t figure a good solution but sounds good, won’t close another knowing this if things can’t be done
huh, how did we have a branch tied to this pr that was open, but had zero commits ahead of base? github confuse meh
into LandSandBoat:cassock from illzbee:poroggo_cassock
oh...Oops. Well we'll just handle in a fresh branch then I guess.