InteractionVisualizer
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Visualize Function Blocks like Crafting Tables with Animations client-side!
Hello how can i set the Holos range? Bc on my Survival-Server other Players can find easy bases.. if cant, i request this feature :)
When players break furnace, items keeps floating until server restart. Happening on Paper 1.19.2 and IV 1.18.1.0. /iv toggle, /iv refresh wont help, event relog wont. Just server restart helps....
  i did bake 2 stone in it, left it for around 30mins, took stones out, left for another 30mins now they not disappearing
If the player use other language the EntryName can't be same If can't do it is no problem i know write the code is very hard
Hi, I wanna report that I have some performance drop where was InteractionVisualizer mentioned too. Yes I know there are plugins that have bigger impact and I reported this to...
[12:47:34 WARN]: [InteractionVisualizer] Plugin InteractionVisualizer v1.18.8.0 generated an exception while executing task 21 java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3541) ~[?:?] at java.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:100) ~[?:?] at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:132) ~[?:?] at com.loohp.interactionvisualizer.utils.HTTPRequestUtils.download(HTTPRequestUtils.java:91) ~[InteractionVisualizer-1.18.8.0.jar:?] at...
I'd like the plugin to use display entites such as [ItemDisplay](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/ItemDisplay.html) in modern versions that support it. ArmorStands have the very big downside of rendering for spectator players. For now...
Bumps org.apache.commons:commons-compress from 1.21 to 1.26.0. [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) You can trigger a rebase of this PR by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- Dependabot commands...
item drop can only be used in world_the_end.(i don't know the name of it)  In world and world_nether, i drop an item but there is nothing on it. ...
This moves all `event.isCancelled()` checks to `ignoreCancelled = true` values on the `@EventHandler` annotation. This not only makes the code cleaner but also slightly improves performance of all those listeners...