Optimise OnEntityDeath
Description of Bug
as you can see on the spark profiler under Wildstacker part, quest is being really heavy with OnEntityDeath even compared to other plugins listening to it
Would it be possible to reduce that usage , note that there is a ton of mobs being killed on my server everydays because its the main economy
Steps to Reproduce
not really doable with only 1 player
Environment
- Minecraft version: 1.20.1
- Server software: purpur
- Quests version: 3.14.2
Agreements
- [X] I am running the latest version of Quests
- [X] I am certain this issue is unique and a similar issue is not currently open
- [X] I am using a version of Minecraft which is supported by Quests
Other
No response
Send the spark profiler url
Send the spark profiler url
https://spark.lucko.me/pZhMvnWTZA
Ill try to optimize that
Also, you're using v3.14.2-4927673 - try updating to latest version, it has dedicated WildStacker support, however that doesn't fix the issue. ~~I would even recommend updating to latest push build https://github.com/LMBishop/Quests/actions/runs/8217559485/artifacts/1312096694~~ look below
@HamtaBot please try with this build: https://github.com/LMBishop/Quests/actions/runs/8262666905/artifacts/1321740798
@HamtaBot please try with this build: https://github.com/LMBishop/Quests/actions/runs/8262666905/artifacts/1321740798
i'll send a spark tomorrow
@HamtaBot please try with this build: https://github.com/LMBishop/Quests/actions/runs/8262666905/artifacts/1321740798
https://spark.lucko.me/xAAtcyjZ4G better
this is normal behavior ?
@Krakenied is it good ? there is not more you can do ? https://spark.lucko.me/xAAtcyjZ4G
There is probably nothing more we can do