S4PE 0.3.b can't correctly handle FTPT and RSLT resources
Hi all,
I've noticed that this S4PE release (the another releases too) can't correctly read TS4 RSLT and FTPT resources.
Is it possible to get soon a corrected S4PE release ?
Thanks in advance.
Can you give me detailed resource TGI and location? Thanks.
Hi,
A lot of FTPT and RSLT TS4 resources don't show up in S4PE. I give you only one FTPT and RSLT TGI: FTPT: 0xD382BF57-0x00000000-0x7DC1AC07577196B6 RSLT: 0xD3044521-0x00000000-0x9595FF9DC2130431
Of course it is possible to export these resource (with option 'Do not parse' checked) but it is impossible to use (modify/edit) them in a new package.
I am using S4PE 0.3b the same occurs with 0.2d (Front-end Distribution: 14-0920-48 Library Distribution: 14-111-301).
See joined pictures.

Thanks.
Thank you. I'll look at it when I have time.
Ok thanks a lot.
Hi, I've checked FTPT and found out that the format has changed a lot. It might take a long time before it can be used in cc making; just let you know...
Due to my heavy course work, I don't have much free time to work on this project. But I'll try my best to fix the wrapper.
Ok and thank you Kuree. I dont know if that helps but I've noticed that S4PE (and the Sims 4 game) can handle Sims 3 FTPT resource. If I want to get a running Sims 4 object FTPT, I take an S3 FTPT, set the datas for ClosedPolygon, lower, upper etc. The Sims are able able to handle / use this 'hybrid' object FTPT (they dont go through the objetc) but the new objet don't care about another object ( then can overlap) even the flags ForPlacement, ForPathing, AllowIntersectionFlags, etc. are correctly set.
I'll try to find a solution 'en attendant'.
Thanks a lot and so long.