elite-harmless
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Disassembly (CA65) of the Commodore 64 port of the seminal space-sim Elite, by Ian Bell / David Braben.
With Elite : Harmless, in-flight rendering of the planet both before and after hyperspace draws extraneous straight lines inside the planet's circle. As the planet's size or position in the...
Whilst REUs are not that common for hardware users, they are widely implemented in emulators. The extra space is not so critical as is the DMA channel which would allow...
A modern convenience; draw an arrow that points at the *targetted** ship, even when it is off-screen. This would require a sprite with 8 or more rotations. ** which is...
Manual
Quality documentation is a must. One of the issues with Elite-A/B is that, whilst they add much to the game, the documentation just assumes you're experienced with Elite and only...
Better a scrollable / zoomable interface.
The built in seed for which all galaxy data is generated is `$4A5A_4802_53B7`. We should allow changing of this seed to allow players to play entirely new galaxies. NB: This...
The ability to change ship! When docked, you'll be able to sell your craft and upgrade to a different one. Available craft vary by tech level / planetary government /...
Seen in Elite-A, this piece of tech gives your ship enhanced scanner abilities. The name of a ship / object should appear on screen when in your targets. The radar...
The game should track which planets you have visited and give you a checklist. This should help encourage players to explore more. If we flag each planet visited with a...
Typing in file names et al is just not how we do things these days. Also, very bad for #23 (emulator / gamepad). Let's change the load / save system...