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Official SDK for the VR game "Blade & Sorcery"

Results 16 BasSDK issues
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This change adds Gizmos to the following components: - Wave Spawner - Ocean - Tube Builder - Rope In addition, it changes the behavior of Item gizmos to **only display...

Adds an improved version of the SkinnedMeshHelper known from the ManikinTools to the editor of ManikinSmrPart: **SetSmrBonesFromHashes**: Useful if you have a correctly set up part but somehow lost the...

In the SDK code, the exporter attempts to export catalog jsons, however it only checks files within the `default` directory and completely skips any catalogs in the `mods` folder. I...

Adds an editor that allows the user to edit catalog files that aren't in the `BuildStaging` folder using a nice UI. Most importantly, it doesn't rely on Odin Editor and...

enhancement

I apologize for making these modding questions in the repo issues forum, but so few people have worked with custom NPCs that I'm unable to get answers anywhere else. It's...

I am attempting to build a humanoid NPC based on TestChar. While I've been mostly successful, I have a persistent problem. At the moment of loading in, or if loaded...

Creates and assign the FlyDirRef transform, the Handle (and create the handle poses) when adding the item script to a gameobject. Also add a name to the itemId that is...

Sorry, this just bugged me a bit

I started implementing what I mentioned in #48, but noticed that the `ManikinPartList` component, which is included on the human male and female creatures, is not present in the SDK....

Are there any plans for custom creature tools in the SDK at the moment? I realize there's nothing on the roadmap, but I'd like confirmation as I'm interesting in making...