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Colorize mesh rather than ground plane based on user-calibrated image

Open russelldj opened this issue 4 years ago • 1 comments

New functionality allows us to select correspondences between a 3D mesh and an image and compute a camera based on this. Currently, this image is visualized projected onto the ground plane. This is not ideal, and it would be better to project the image onto the mesh directly. Additionally, it would be best to do this considering the lens distortion. 2021-05-04-094706_489x469_scrot

russelldj avatar May 04 '21 13:05 russelldj

In addition to this, I suggest displaying the mesh from a calibrated camera view-point taking distortion into account, which is also VTK related, as I imagine.

borovik135 avatar May 04 '21 16:05 borovik135