Damper gain on Assetto Corsa EVO
Hello, I recently noticed this FFB setting on Assetto Corsa EVO: damper gain. According to the game, it simulates wheel behaviour when the car is stopped and it works as expected on Windows (on a T300). On Arch it doesn't work in the same way: @ 0%: no resistance at all but the wheel stays where i turn it @ 100%: it makes the wheel autocenter like the car is moving (with various amount of force depending on %) Here are the ffbwrap logs when entering a session and turning the wheel from side to side: 0_damper.log 100_damper.log What I noticed is that in Automobilista 2, which has the same effect (doesn't even look like to have an option to turn it off, when setting damping=0 it still works when the car is stopped) doesn't have those type:DAMPER lines in the log that Assetto has. Also, in fftest, damper seems to be the only effect that does nothing. I am right believing that Automobilista 2 might implement its own effect while Assetto expects the driver to deliver some function (and it doesn't)? Or could the problem be somewhere else, maybe I am missing something. Sorry for the maybe convoluted post, I hope I'm making sense. I am curious about this.
Also, in fftest, damper seems to be the only effect that does nothing.
Interesting, fftest worked for me the last time I tried with a T300 and a T248, but there's been some calculation updates since then so I guess it's possible that something's going wrong. I'll see if I can replicate, hopefully sooner rather than later but I have a bit of a busy month ahead of me so please be patient. Also, please check with Oversteer that the damper strength isn't accidentally set to zero or something, wouldn't explain the autocentering in AC (which is strange) but might explain fftest. I only had a cursory look at the logs and didn't see anything obviously wrong, center:-1 seems a bit fishy to me but should still roughly be at top dead center so I don't really expect it to be significant.
I am right believing that Automobilista 2 might implement its own effect while Assetto expects the driver to deliver some function (and it doesn't)?
Damper should be implemented in this driver, but if it's broken then that's obviously a bug that needs to be looked at. I'm not sure about Automobilista, but if they don't use any DAMPER effects then they seemingly must use something else, like manually calculating CONSTANT forces to approximate the heft of turning a stationary wheel, but that sounds rather complicated and I'm not sure the results would be particularly good, either.
Oversteer was at 30 by default. I can actually feel a slight difference in resistance between 0 and 100 on fftest but it's nowhere near how it is on Assetto running on Windows. It could also be something to do with Proton. Anyways, take your time and thanks for your work!