glTF-Sample-Assets
glTF-Sample-Assets copied to clipboard
To store all models and other assets related to glTF
This was originally committed in https://github.com/KhronosGroup/glTF-Sample-Models/pull/363 BrainStem was compressed with gltfpack using -vpf -cc (floating-point position quantization + EXT_meshopt_compression) DragonAttenuation was compressed with gltfpack using -cc (fixed-point position quantization +...
Asset with high quality textures, Sheen and Specular and Webp extensions, and demonstrating the use of three UV methods. 
* Leaves duplicated and flipped. * Leaf undersides were assigned a red-colored material. * Fireflies added with point lights, animated along a looping path. * Chase camera added behind one...
The [VirtualCity](https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/VirtualCity/glTF/VirtualCity.gltf) model will look completely black in a global illumination renderer because none of the materials define any emission and the city is enclosed by a single-sided dome geometry....
'Box With Spaces' does not correctly display in the list of assets. It appears to be solely in the process of creating the asset list markdown code.
A 3D scene created by one of our 3D modellers, it contains a setup with a couple of IKEA items. The scene has lights and camera to create the desired...
[Directional Light](https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/DirectionalLight/README.md) README does not display a screenshot. A screenshot is displayed in the asset listing.
The [README](https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/NormalTangentMirrorTest/README.md) for the NormalTangentMirrorTest sample asset contains the following text: "Note that this model (`NormalTangentTest`) does not supply tangent vectors, and specifically tests a rendering engine's ability to generate...
Visualizing the world space shading normals inside the [TransmissionThinwallTestGrid.gltf](https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/TransmissionThinwallTestGrid) model shows that all font geometry has normals which are not consistent with the background planes behind them (color = N...
Visualizing the world space geometry or shading normals on the face-culled geometry of the [DirectionalLight.gltf](https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/DirectionalLight) shows that they are pointing to the inside (here: color = N * 0.5f +...