glTF-Compressor
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To store the source code for the glTF-Compressor project
The tool is fantastic! However, is it possible to enable the ability to upload textures not attached to a GTLF model and compress them via the tool?
Simple change that allows one to drag and drop + export a VRM avatar file. I've tested in a number of [sample avatars](https://github.com/madjin/vrm-samples) and it works. Afaik this is the...
The anisotropyDirection texture seems to be malformed after compression. Tested with the AnisotropyBarnLamp sample asset: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/AnisotropyBarnLamp/glTF-Binary Compression settings:  Before/after:  Thanks.
The hotspot for dragging the before/after vertical bar is 2 pixels wide, which makes it difficult to "grab".  Could we widen the hotspot to maybe 10 pixels wide, while...
Hi! I noticed that support for embedding mipmaps is currently missing from glTF Compressor. Clients cannot typically generate mipmaps for compressed textures at runtime, so I think that would be...
Feeding this back from myself and the 3D team at my work, we all find that the compressor runs very slow on the web, is there any plan to do...
zip-writer.js:142 Uncaught (in promise) Error: File already exists at ZipWriter.add (zip-writer.js:142:11) at main.js:758:34 at Array.map () at SafeSubscriber._next (main.js:756:50) at SafeSubscriber.__tryOrUnsub (Subscriber.js:192:16) at SafeSubscriber.next (Subscriber.js:130:22) at Subscriber._next (Subscriber.js:76:26) at Subscriber.next...
It would be helpful to have a "Revert Compressions" button which would discard new compressions on all selected textures, reverting them to their original formats. Perhaps this could be added...
Thanks for create this amazing tool (= I added info about total textures vram size before and after compression.
Uncaught exception when trying to download results of compression for specific model. ## Reproduction Steps 1. Download [Bone.glb.zip](https://github.com/user-attachments/files/17270849/Bone.glb.zip) 2. Drop it on https://github.khronos.org/glTF-Compressor-Release/ 3. Select Compressor > Texture Compressor 4....