UnityGLTF icon indicating copy to clipboard operation
UnityGLTF copied to clipboard

Audio Plugin Testing

Open hierro opened this issue 1 year ago • 1 comments

HI everyone, I m testing the audio plugin and I guess i succesfully added the audio pinter and mp3 track, since my model bytes size increased a lot. How to test it ? Is there any viewer or know practice to test how this work ? Another question...can the audio be linked to a speific animation ? that would be kinda amazing :D

Anyhow, I came back here after a year of evil, and I found so much improvement, indeed thank you and congratulations !

hierro avatar Aug 02 '24 12:08 hierro

How do you recall from JS tha audio pointer in order to manage the audio source injected into GLB ? Is there any test andf/or can I be useful somehow for testing ?

hierro avatar Aug 06 '24 08:08 hierro

Audio in Gltf is still not officially supported. But the specifications to this topic are currently in development. So i guess is hard to find a loader that support it currently

robertdorn83 avatar Feb 05 '25 14:02 robertdorn83

i will close this issue for now, because it's not UnityGltf related ;) When there is official Gltf Audio support available, it will definitly be added to UnityGltf.

robertdorn83 avatar Feb 05 '25 14:02 robertdorn83