Inky
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A GUI Framework for LÖVE
In my opinion, it is not possible to create a set of widgets that work for everyone's usecase, without being way to bloated and complicated to use. However, I also...
First off, great library I really like the way it's designed! Other pointer events (e.g. `onPointer("press")`) can be consumed based on depth, but the enter/exit events aren't. This can lead...
When I try to create a text field that change `h` depend on `w` so I define `elem.props.w` and `elem.props.h`, If I use `useEffect` to update `h` by `w`, and...
Draw one or more overlapping elements. They will receive pointer events in an inconsistent way.