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PK's rebalancing triffid spawn problem

Open ordpus opened this issue 3 years ago • 2 comments

PK's rebalancing edits GROUP_TRIFFID and adds mon_treent and mon_treent_green in it which are equivalent to triffid heart and triffid queen for special skill. This will create a catastrophic problem that it will spawn multiple mon_treent (for my experience, around 50) and makes the reproduction of mon_triffid uncontrollable, as each mon_treent has the special attack "TRIFFID_HEARTBEAT". The result would be thousands of mon_triffid.

ordpus avatar Mar 14 '22 22:03 ordpus

@ordpus Any possible solutions for this that you can try to offer to fix this hopefully as well?

Kenan2000 avatar Mar 16 '22 15:03 Kenan2000

probably reduce the frequency of treents and make a separate TRIFFID_HEARTBEAT attack that spawns substantially less, I'm starting to get back into CDDA again and may just pick up maintenance again

dissociativity avatar Apr 13 '22 01:04 dissociativity