PK's rebalancing triffid spawn problem
PK's rebalancing edits GROUP_TRIFFID and adds mon_treent and mon_treent_green in it which are equivalent to triffid heart and triffid queen for special skill. This will create a catastrophic problem that it will spawn multiple mon_treent (for my experience, around 50) and makes the reproduction of mon_triffid uncontrollable, as each mon_treent has the special attack "TRIFFID_HEARTBEAT". The result would be thousands of mon_triffid.
@ordpus Any possible solutions for this that you can try to offer to fix this hopefully as well?
probably reduce the frequency of treents and make a separate TRIFFID_HEARTBEAT attack that spawns substantially less, I'm starting to get back into CDDA again and may just pick up maintenance again