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Successors to OpenSimplex Noise, plus updated OpenSimplex.

Results 13 OpenSimplex2 issues
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Hi @KdotJPG, I'm using the `_old` version of the C# one (but I haven't seen it in any others as well) and was looking for 1D generators. Can it be...

Say, porting OpenSimplex to Scala: ```scala def eval[N

Hi @KdotJPG 🙂 First of, I want to say I really appreciate your efforts, great work on OpenSimplex 🎉 As I am currently in the process of porting OpenSimplex2 to...

Hello, and thank you for all your work. I am in the process of porting these various algorithms to Common Lisp. So far I ported 2F 2D, and I'm currently...

When I try to get noise using the 2D function, I get an out of range exception. Here's my usage: ``` float max = 0.0f; float min = 0.0f; float...

I'm trying to understand the difference between the GLSL* and C# versions of the algorithm. I created textures from both of them and although they actual values are not identical,...

As [mentioned here](https://opensource.stackexchange.com/a/1393) my understanding is that using code under a CC0 license in a project opens one up to legal risk, as no patents are waived. This is contrary...

I'm seeing an error in the matrix derivative line here: ``` 128: vec3 derivative = -8.0 * mat4x3(d1, d2, d3, d4) * (aa * a * extrapolations) ^^^ ERROR: '='...

Some time ago i detected that the rust implementation have absolutely different noise result of C implementation, It turns out the issue wasn't just minor differences in the algorithm's implementation,...

See: #28 Note: Merge After #29 **Description of Changes:** Added support for CMake projects. Added a CMake Interface library that collects data from the C and Rust implementations and makes...