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GLdc: an OpenGL implementation for the SEGA Dreamcast

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I've also added a second light to do further testing.. but it's hard to get satisfying result from the first one. I'll do some more reading on light later on...

When building for Dreamcast, glRotatef uses fsincos to get the sine and the cosine for the provided angle. However, fsincos expects degrees, but it was called with radians. The fix...