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[Suggestion] for turn statistics

Open ConstantTrue opened this issue 5 years ago • 1 comments

I think THREE main numbers needed: 1 Number of turns done in last 100 days. (why 100? — that the average number of turns a day could be simply calculated mentally). 2 Average time of expectation in last week/month/year — the most useful statistic. 3 A number of present load depending on the numbers of alive players in ongoing games: If the there are p1, p2, ... , pi players in ongoing games 1, 2, ... , i correspondingly, then the present loading number is the sum of 1/p1 + 1/p2 + ... + 1/pi.

What does this 3rd number display? Let "1" is an average time that a single average player can spend playing maxt games. If N equiactive players play an N-plrs game they divide this time 1/N among themselves. Or if a single player shares two 1v1 games with equiactive players, he spends 1/2 of his time on the first game, and another 1/2 of his time on his second game, while his 1st game opponent doing his turn there. Then his present loading number =1. Summarizing, if the present loading number >1 it means that the player has to spend more time than the average player does; if the present loading number <1 it means that the player for sure will spend less time than the average player does. It can be shown in % as well.

ConstantTrue avatar Dec 01 '20 20:12 ConstantTrue

Maybe: "Processing factor"

ConstantTrue avatar Dec 03 '20 09:12 ConstantTrue