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When a unit has been set to enter a depot and you then order it to go to the cell next to the depot on the same path, it still enters the depot
Steps to reproduce. Order a land unit to enter depot, but don't execute. Order that land unit to go to the spot next to the depot, on the same path (blue arrow in example) Unit still enters depot. Expected behaviour : unit goes to designated spot Observed behaviour : Unit still enters depot
Tested on 11.0.3 & 12 b7

@Malakia1 expected behavior
The unit doesn't use up any movement point for entering depot as well ...
I think it also happens on normal path finding sometimes...
Enter to depot which placed not close to unit require 2 task:
- Move close to depot
- Enter to depot The game interface allow to start executing first unit task if user tap/click to destination point of any sceduled tasks. For example Move task targeted to blue arrow in the screen, and second task "Enter to depot" targeted to Hangar unit. Player can tap to hangar to start execution. Current GameLogic can not execute only one command scheduled for one unit. If unit have enough action points to start execution next command after end previously then next command start executing. The same for move and fire commands. You can confirm by tap/click to "Moving target" or "Fire target" or by choise "Done" action from menu and both commands will be executed if unit have enough action points for move and fire. So, this like works as expected and task can be closed.