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GZDoom's ZScript language support for VSCode

Results 7 ZScript-VSCode issues
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`Array` breaks everything `Array` is broken and requires `Array` to fix. The correct syntax would be: `Array` normally `Array`, to avoid colliding with the `>>` operator.

enhancement
help wanted
No Kap
Duck Taped

Both `States` and `Default` blocks are detected by searching for the `States` and `Default` words in the text. My plan was to make it that it searched for the two...

enhancement
help wanted
No Kap
Duck Taped

When utilizing any function and inputting a string containing a colon (":"), the syntax highlighting for the remainder of the code breaks. The syntax highlighting should remain intact for the...

bug
requires more testing

Some time ago, I wanted to make this extension something more than a syntax highlighter. This kind of "upgrade" requires a parser. This is because all features that I want...

enhancement

I just ran into a funny little moment where VSC thought my ZS code was Java, so it was showing up in the EXPLORER panel with a nice red "J"...

feature

![Image](https://github.com/user-attachments/assets/97ffff36-1d6a-4bdc-805d-24a6ef582a80) The comment placed on the same line after the flag isn't colorized as a comment. ```cs +DONTTRANSLATE // This is required for canvases to work properly on PlayerPawns. ```

bug
good first issue
ready

![Image](https://github.com/user-attachments/assets/27f2134a-491e-4af0-93b2-ee64c672c7d1) ![Image](https://github.com/user-attachments/assets/1cf05063-c954-44a2-bdc5-72a1b7a6a30e) With versus without anonymous functions. Instructions like `Loop`, `Goto`, `Stop` etc lose their purple (?) coloring. The following for your copy/pasting convenience: ```cs States { Spawn: MODL A...

bug
No Kap