Final Chapter Bugs/Thoughts
Challenge 32-33
- Is there any way to skip to the swordmaster if I figure out
echo knock knockbefore looking inside the house. - Some flavour text about entering the cave rather than just "Look around."
Challenge 34
- "There are three rooms" > "There are two rooms and a cage"
- Quotation marks needed around bird speech
Challenge 35
-
cat dark-room signcopy is wrong, talks about the cage but the puzzle is about the locked room
Challenge 36
- Quotation marks needed around bird speech
-
chmod +x ./locked-room/lighterdoesn't work
Challenge 37
- Firework animation gives error
- If they can't figure out
+rwxthen explain what ther,wandxmean to supplement just telling them the command
Challenge 38
- Wrong colouring on the path in "Head back to the ~/woods/clearing where the swordsmaster lives."
- Need some flavour text when entering the house
Challenge 39
-
swordmasterisn't capitalised like other characters - Quotes needed around swordmaster speech
- The name puzzle is interesting, if they get it wrong 3 times let's explain the swordmaster means your username, and if they still get it wrong then if possible have the swordmaster just tell them he knows your name is
usernameand follow on with the "How did I know your name?" - Wrong colouring on
cat note
Challenge 40
- Need flavour text when entering the thicket
Challenge 42
- Need some ominous sound for when it goes red
Challenge 43
- Quotation marks for swordmaster
- On response text "1:A rabbit" needs a space between : and A
- Need a tooltip for
rm
Challenge 44
- If you enter challenge 44 from the menu the
cd rabbitholepart seems to break, it doesn't have permission and just keeps telling you to cd in, even when you're inside the folder.
Challenge 45
- Awesome that all the characters in the cage say different stuff, think the little-boy and young-girl should say different things too, it's duplicated at the moment.
- Change "use the
*character" to "use the*wildcard character"
So wrapping it up from here we could have the swordmaster telling the player the mayor wants to speak to them and to head to the town square. Then they can be bestowed with the power of su as thanks to their work in Folderton, then just one last round where you speak to everyone and they say some parting words to you, have the people who were not kidnapped show up too. Then have some text scrolling saying "The End" similar to the "To Be Continued" text
I couldn't reproduce all the bugs listed above, which worried me somewhat as there is something wrong with my setup or yours. I did the following for my setup (not on a fresh image, so it's possible there is something still being stored?)
-
sudo mv /usr/lib/python2.7/dist-packages/linux_story /usr/lib/python2.7/dist-packages/linux_story_old - clone the repo in home folder
-
cd terminal-quest -
git checkout final-chapters -
sudo python setup.py install - The above installs everything in /usr/local/*, so finally because we use the /usr/bin/linux-story hardcoded path
-
mv /usr/local/bin/linux-story* /usr/bin/The lighter script won't work unless the new Animation class is installed, as it won't be on the path (unless you manually include it).
Fixed
- Some flavour text about entering the cave rather than just "Look around."
- "There are three rooms" > "There are two rooms and a cage"
- swordmaster isn't capitalised like other characters
- Need flavour text when entering the thicket
- Need a tooltip for rm
- Awesome that all the characters in the cage say different stuff, think the little-boy and young-girl should say different things too, it's duplicated at the moment.
Change "use the * character" to "use the * wildcard character"
- Many quotations marks, and possible not enough.
Couldn't reproduce (worried there is something wrong with my setup or yours)
- cat dark-room sign copy is wrong, talks about the cage but the puzzle is about the locked room
- Firework animation gives error
- On response text "1:A rabbit" needs a space between : and A
- If you enter challenge 44 from the menu the cd rabbithole part seems to break, it doesn't have permission and just keeps telling you to cd in, even when you're inside the folder.
- Is there any way to skip to the swordmaster if I figure out echo knock knock before looking inside the house.
No, I wasn't that clever, and I didn't see it as important (compared to other things) as I thought people would only do that on a second playthrough.
If they can't figure out +rwx then explain what the r,w and x mean to supplement just telling them the command
I found this very difficult to do without waffling. The whole series of challenges with chmod up to that point is to explain the different r w x flags in chmod. If they don't get it by that point, I'm not sure what else to say. The only point about the last challenge with the chest is to show you can combine the flags.
Need some ominous sound for when it goes red
Indeed. I haven't located one as I don't have a working kano speaker in my house, and I remember how badly that bell sound used to reverb! Is it ok if you guys pick out a good sound?
So wrapping it up from here we could have the swordmaster telling the player the mayor wants to
speak to them and to head to the town square. Then they can be bestowed with the power of su as
thanks to their work in Folderton, then just one last round where you speak to everyone and they
say some parting words to you, have the people who were not kidnapped show up too. Then have
some text scrolling saying "The End" similar to the "To Be Continued" text
Had a stab at this. Let me know what you think!
ah so when git merged and followed your install instructions these issues didn't occur
- cat dark-room sign copy is wrong, talks about the cage but the puzzle is about the locked room
- Firework animation gives error
- On response text "1:A rabbit" needs a space between : and A
- If you enter challenge 44 from the menu the cd rabbithole part seems to break, it doesn't have permission and just keeps telling you to cd in, even when you're inside the folder.
Ending is definitely heading towards what I was thinking, nice way to wrap it up. I'll track down a sound for you and I'm going to push Aaron to run through it as I'm sure he'll have some valuable input.
One bug and just some missing quotes:
Challenge 38
- Missing quotes on swordmaster speech, part starting with "If you have me"
- Two swordmasters in house
Challenge 45
- Missing quotes around swordmaster speech starting with "Hey! Inside the"
Ending
- Missing quotes on Dad, grumpy-man, Mayor
Thanks for the comments, I believe I've addressed them in the latest commits.