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Vulkan path tracing with Rust

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I've adapted your renderer to render Quake 1 BSP maps to preview what light settings look like during mapping compared to waiting for minutes for the lightmap generator to run...

- If BrainStem is not loaded as the first scene, switching to it and enabling the skeletal animation causes "lost logical device" - Switching from a scene with skinning to...

``` error[E0432]: unresolved import `metal::CoreAnimationLayer` --> crates/libs/vulkan/src/utils/platforms.rs:19:5 | 19 | use metal::CoreAnimationLayer; | ^^^^^^^^^^^^^^^^^^^^^^^^^ no `CoreAnimationLayer` in the root error[E0405]: cannot find trait `EntryV1_0` in this scope --> crates/libs/vulkan/src/utils/platforms.rs:76:33 |...