Kosumi

Results 27 comments of Kosumi

Thank you for the report. I shall make a thin-wall model to debug this problem. Will do it later.

I am having the same issue after a recent upgrade. sway version 1.11 on an AMD machine. I tried to run `sway` with `WLR_RENDERER=vulkan sway`, but it still happens. I...

I have never tested the code on Mac. Honestly I stole this piece of platform code from somewhere I don't remember. I should have deleted it. From the error message,...

WSL may work but it wont be easy. Acutally Windows does work, see this: https://github.com/KaminariOS/rustracer/issues/9#issuecomment-1545267587. He mentioned that he got it to work on Windows easily. I never tested it...

Any updates on this? Does your config support spring boot too? I tried to use nvim-java but failed

> As I’m actively trying to implement this with [#569](https://github.com/NotAShelf/nvf/pull/569) , are there any particular features the OP ([@KaminariOS](https://github.com/KaminariOS) ) would like implemented in an initial version? What do you...

> The "Police Car" model looks almost identical between glTFast (left) and UnityGLTF (right): > > > It does seem like for both of them, the normal maps are decoded...

And also this model:https://sketchfab.com/3d-models/2023-honda-civic-type-r-8c9484184a2b4254aafd67418b8c18db The windows are all dark but it is supposed to be transparent ![image](https://github.com/user-attachments/assets/9fd93180-fcd1-4fe5-a00d-db674135fd0b)

![image](https://github.com/user-attachments/assets/ba090e3c-201b-4952-914a-09e4e424cc05) Yes. Look at the wheels. Somehow they look metallic.

After struggling with importing sketchfab model to Unity for a long time, I finally found a solution Download the glb from Sketchfab, import it in Blender and export it as...