Problem Description: WebGL File Read/Write Exception
When modifying uncompressed WebGL builds (webgl.data): After modifying and saving the asset bundle with UnityPy, the resulting file is significantly larger than the original.
When modifying compressed WebGL builds (webgl.data.unityweb): The modified and saved bundle fails to run. The error encountered is: Uncaught (in promise) RangeError: Maximum call stack size exceeded
Maybe these problems are releated to data compression.
Please provide the sample file and the detailed stacktrace.
A sample would be handy.
The saved modified asset being larger is likely due to either no used compression on saving, or a lower compression level used in UnityPy. (I oriented it at some older Unity build).