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Fix LZMA Compression (unity specific)

Open AXiX-official opened this issue 1 year ago • 0 comments

In unity, for LZMA1, the length of the original data is not written to the compressed data segment, although the original length is included in the standard format of LZMA1, so you need to manually skip the

AXiX-official avatar Aug 31 '24 01:08 AXiX-official