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Toy game engine - Also known as dreieck.exe

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https://twitter.com/anki3d/status/1713238150418518023

Makes using the per-frame descriptor set easier.

And make the graphics interface slightly lower level. The reason I had this inside the graphics backend was D3D12s shitty barrier model that makes suballocating buffers a pain in the...

Or just replace it with either CACAO or ideally GTAO.

Or just replace it with FFX SSR.

I still want one to be GPU driven and the other one to be CPU driven but they should share more code. Both should just be deferred shading and the...

I'm using too much C++ code anyway to target the pure Rust WASM export + Emscripten handles a lot of annoying things for me (and works better with threads). I'll...

Defer Vulkan resource deletion to avoid the need to excessively keep references in the hot path.