K-Dynamic

Results 92 comments of K-Dynamic

1) Apparently crawling mechanics on downstream has encouraged players to dive in the beginning of shootouts to be harder to hit, at least one Delta-V maintainer has complained about this...

> shouldnt it still hit if you aim at your target The fact players dive to begin with is to take advantage of needing to pixelhunt, and sometimes they might...

Should probably specify when and why a deferral exists. e.g. the code/balance/licensing is too complicated to explain or understand but someone else knows

1. If there's a lot of deferrals to the same people for the same code/balance/licensing issue, that could indicate a lack of knowledge among staff; it might be worth trying...

Why the SSD indicator gotta jitter too

Please let me know if I should continue with my suggestions, as my style of writing is drastic.

I would like to reopen this PR and submit it myself with author attribution and some changes. 1. Change reagent volume from 5u to 15u (would still only inject 5u)...

@NuarBoyNew I got requested to ping the pr author before doing anything else

It's been about a week with no response, so I'll have to assume it's derelict and work on it myself I will still credit them for the main idea though

> I have a big design issue with this. In 13, it might be an acceptable inconvenience to have the beam be present, because there is no actual "traffic" around...