worldcompute
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live-computation, parsing, and saves of minecraft: bedrock servers
Whenever I try running the program on a world with custom blocks, it appears blank and it does not download the world 
Update to 1.19.50+
At the moment, worldcompute simply skips block NBT. This shouldn't be very difficult to support however.
I've already implemented this on Dragonfly's custom blocks branch, so this shouldn't be too hard. I suppose the hardest part is making the runtime IDs dynamic per server.