Tal
Tal
Having this same issue. Attach does seem to work somewhat, but fails to hook onto other functions etc. Is there any status or workarounds for this at the moment? thanks.
I feel like this should be readded also. I think, while it is easy to 'reproduce' single target functionality yourself, it creates quite a lot of duplicate and unnecessary code...
I do wonder how this should be structured API-wise. Maybe some sort of Transition option pointing to some sort of `block.Transition` type, which would be checked upon sending the block...
Since all crafting related actions are handled within the session itself - how do we want to handle this? One option could be to move the actual crafting processing related...
Keep in mind that this is also probably desirable within other crafting related blocks, such as stonecutters or looms.
I've written docs and done various tests with this a couple of months back. More info: https://github.com/df-mc/nethernet-spec https://github.com/df-mc/nethernet-playground
Thanks for the timely response, appreciate your work on this project and VirtualizedFX loads. I tried VirtualFlow - seems it is a drop in replacement for SimpleVirtualFlow. However the only...
 Looking at the code, it seems to be coming from this function making the table name uppercase before checking if it exists. Passing the name as is seems to...