JudgeGroovyman
JudgeGroovyman
Ok I'm on it!
Here is the new Libs and Packages folders along with a similar error log to before. To be sure: I am just starting a new simple project and hitting compile....
Thanks for the ideas! I made a .a file before. Ill try to make a dynamic library just like you described. I have to admit to being just barely above...
Update: I built a dylib like you suggested and copied it into the ray4laz folder and then edited the raylib.inc as suggested and compiled ray4laz and then compiled and installed...
> there may not be enough libraries for static linking > > you can try to rewrite this one for mac os > > implementation uses Math; > > {$IFDEF...
I still get these errors but I got these clues: 1. I get the same errors if I go into the examples and try building the basic_window from the command...
> 2. Compile RayLib with: > `make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED` > `make PLATFORM=PLATFORM_DESKTOP` @GuvaCode here are the arm64 .a and .dylib files that I just built from Raylib master (I confirmed...
95% there! Thanks to both of you @vvladonline and @GuvaCode for helping me make so much progress. The only one remaining is: ``` Error: linker: Undefined symbols for architecture arm64:...
> export MACOSX_DEPLOYMENT_TARGET=11.0 _but most likely you need 14.5_ > > in folder raylib/src --> make clean rebuild raylib I did make clean and then rebuilt raylib then copied the...
### Big Progress via manual edits > **Error: -macosx_version_min has been renamed to -macos_version_min** I went into the project folder and manually changed the latest `link35561.res` from `macosx_version_min` to `macos_version_min`...