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Scale does not propagate to Collider

Open SakiiCode opened this issue 1 year ago • 0 comments

It looks like Colliders only take inherited scale into account when a RigidBody is attached. However, I cannot add a RigidBody to my entities, because I want to be able to go through them.

Hierarchy:

Main entity (Transform,...)
L Collision (Collider, Transform, ...)
L Mesh (Mesh3, MeshMaterial3d)
Collider without Rigidbody

Image

Collider with RigidBody

Image

Bevy version: 0.15.1 Avian version: 0.2

SakiiCode avatar Feb 23 '25 18:02 SakiiCode