EvenMoreModifiers
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A mod for Terraria that adds a system for Modifiers that can apply to items giving various bonuses
this mod is one of my favorites while playing in 1.3 tmodloader and would love to see it renewed or just ported over to 1.4 if you can't port it...
How do I get the Cubes that are shown on the Forum page of the mod? I would like to reroll the modifiers.
Hi again, and thank you for fixing our previously addressed concerns with the luck stat in the Vanity slot. However, my buddy and I use a functional vanity slot mod,...
``` System.IndexOutOfRangeException: Index was outside the bounds of the array. at Terraria.ModLoader.GlobalItem.Instance(Item item) at Terraria.Item.GetGlobalItem[T]() at Loot.ModifierItem.CanEquipAccessory(Item item, Player player, Int32 slot) at Terraria.ModLoader.ItemLoader.CanEquipAccessory(Item item, Int32 slot) at Terraria.UI.ItemSlot.RightClick(Item[] inv,...
Not sure if it’s a bug or feature but, the summon damage/modifier depends on what tool/weapon is being held. Suggestion: It makes sense for the modifiers for the summon to...
So I think it may be because weapon base damage is too high but when hitting enemies with vampire knives, sometimes you will not get the life steal effect. I...
It was suggested it would be useful if effects could be applied based on different scenarios, not just always be applied if a certain modifier is present. For example when...
The current snapshotting for modifiers is mediocre and buggy at best. A solution must be created for this problem **Scope:** - Projectiles - NPCs - Projectiles shot by friendlies (minions)...