OpenWheels
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A set of platform- and renderer-agnostic libraries for game development.
If the `PositionTransform` in `Batcher` is set it affects the stroke width for lines. I think it makes more sense for that not to happen.
When padding is enabled the bin packer puts the padding around every rectangle. This wastes bin space, because we end up with double padding between rectangles. In 1D, with 2...
Couple of benefits to this: - Can compare different rasterizers (e.g. `StbSharp`, `SharpFont`) - End users can build fonts offline and drop the runtime dependency to a rasterizer - Can...
OpenWheels should manage text layout itself. Currently `ImageSharp.Fonts` is used to handle layout. I would prefer to avoid the hard dependency on that specific library by having a data structure...