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A Lightweight, Flexible, Powerful Shader GUI System for Unity.

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**Describe the bug / 描述你遇到的Bug** If two or more groups with partially identical names exist, the second and subsequent groups do not work. **To Reproduce / 复现步骤** 1. Declare following...

bug

Hello, would it be possible to add support for float2/float3 UI as it is confusing for the final user to have unused extra values ? e.g. [Sub(g)] _Offset ("Offset", vector)...

enhancement

KWEnum是否可以扩展到9组或者不限制组数

enhancement

hello this is David from Amplify support. aka Dawie in ASE discord someone suggested you are looking to intergrade more into ASE drawer files and GUI are very easy to...

enhancement

``` material.renderQueue += material.HasProperty("_QueueOffset") ? (int) material.GetFloat("_QueueOffset") : 0; ```

enhancement

Similar to ShowIf, Active the GUI if certain property met the requirement. ![Untitled video - Made with Clipchamp](https://github.com/JasonMa0012/LWGUI/assets/13420668/f4654615-0d67-4b4f-bdf0-a5d5907ac077) code for above gif ``` Properties { _MainTex ("Texture", 2D) = "white"...

![image](https://github.com/JasonMa0012/LWGUI/assets/34017903/6f8b4624-0c06-4836-b176-a88c39bfa608) ![image](https://github.com/JasonMa0012/LWGUI/assets/34017903/c5ea2b9b-1f17-49d6-bfc6-4ad1e1c8b2bf) ![image](https://github.com/JasonMa0012/LWGUI/assets/34017903/5b4b3154-989f-49aa-b232-e8a745325390) Static Switch得开关好像不能做主栏!要不然失效!

在一个工程里面使用 ASE制作好shader后,在当前工程使用 GradientRamp 一切正常,但将shader和 LWGUI 文件夹打包迁移到其他工程后,每次选择渐变贴图时,会加载一会儿,大概30秒时间,原工程里面基本都是秒出的 另外Buildin环境中的 Legacy/Unlit 使用 GradientRamp 会有显示问题,只有在 Legacy/Lit 下才能正常使用 Unity 2023.2.20f1

bug

I found that the presets could not be applied because its organization is very messy. This commit does two things: - Provides an "Order" priority for preset to ensure execution...