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Results 12 bevy_dioxus issues
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Open questions: * Should we rename the dioxus #[component] macro to #[widget] or something? * What parts of dioxus do we want to re-export?

documentation

UI components should be able to listen for ECS events, and re-render the component when an event is received.

enhancement

Take inspiration from https://www.framer.com/motion and https://motion.dev

enhancement

Users should be able to change the cursor styles on hover, click, etc. Both custom images, and platform-specific cursor states.

enhancement

Composing UI, especially reactive UI, as code is good. But for some types of games, it would be nice to generate static UI visually in the editor. Open questions: 1....

enhancement

Wrapper over bevy_ui::Style so that we can use strong types and implement dioxus's IntoAttributeValue (do we also want to support stringly typed as well?)

enhancement

Widgets should be "headless", meaning they should handle state and accessibility, but not styling. See also https://headlessui.com. ### Basics - [x] Node - [x] Text - [ ] Button -...

enhancement

Components must implement Reflect and Clone

enhancement

Rather than re-rendering every single frame, it would be nice to use something like checking for changes at the archetype level https://github.com/bevyengine/bevy/issues/5097

enhancement