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Motion Matching implementation for Unity

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Thank you for the awesome repo. How can we implement collision for obstacles? and what about vertical movements like ramps?

Hi I'm loving the project I've been diving into the code to see if there is anything I can contribute I'm wondering about two things though 1)Is there any planned...

am wondering how could i synchronize this system over network I tested Network animator that come with netcode but didn't work any idea ? Thank you

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I spent a good part of the day trying to figure out why IK was rotated wrong. We do head tracking sometimes in another layer. I finally discovered that we...

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We have a 400mb pose set, and it takes about 11 seconds to load. Iterating has become slower because of it. I did make an effort to use memory mapped...

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``` int t2 = graph.Dequeue(); GetRangesFromGraphIndex(t1, out NativeArray start1, out NativeArray end1); GetRangesFromGraphIndex(t2, out NativeArray start2, out NativeArray end2); NativeArray startResult; NativeArray endResult; if ((Operation)v == Operation.Or) { Or(start1, end1,...

First of all, thanks for this awesome project, but when I attempt to use it, I face some errors. ![Image](https://github.com/user-attachments/assets/123b71c6-0bad-4a6f-bf80-0a45362412db) For both the character and the animation, I used the...

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