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Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).

Results 2 UnityPhysics-GameObjects issues
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Hello, How can I add an interpolation for physics body? ``` PhysicsGraphicalSmoothing smoothing = new PhysicsGraphicalSmoothing() { ApplySmoothing = 1, }; new PhysicsGraphicalInterpolationBuffer { PreviousTransform = Unity.Physics.Math.DecomposeRigidBodyTransform((float4x4)pb.transform.localToWorldMatrix), PreviousVelocity = new...

Hi, I'm really curious about this, (I haven't cloned the project). But is it actually working? Im trying to explore more alternative of unity physics engine (physx). If it can...