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Use an intermediate graphics framework (like bgfx) instead of using OpenGL directly.

Open Interrupt opened this issue 7 years ago • 0 comments

Instead of using OpenGL directly, we might want to port our rendering to a framework like https://github.com/bkaradzic/bgfx which would open up the door to all kinds of renderers, including Vulcan and Metal support.

Interrupt avatar Jan 16 '19 18:01 Interrupt