delve-framework
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Delve is a framework for writing Games in Zig and Lua. For those who value being cross platform and keeping things simple.
- Addresses issue #86 - decouples creating a mesh from loading a gltf file. a file can have multiple meshes and before everything was done as if it was only...
Currently the Mesh accepts a single Material but it may have multiple through primitives. I did that change locally to support what I'm working in, would you be open to...
* Textures and Materials get a new `makeImguiTexture` function that will return an imgui image ID. * Updated Imgui example to draw a few images
Errors happening when running `run-passes` on Windows 11, on current main ([3250a6a](https://github.com/Interrupt/delve-framework/commit/3250a6a486277f69c60cb449ffd5540e7cee2309)). Is this related to #31 ? ```bash $ zig build run-passes Debug system initializing Delve Framework Initialized Registered...
Hi @Interrupt , recently I tried to use the builtin `addStringToSpriteBatch` and `addStringToSpriteBatchWithKerning` functions to render text to a 2D surface. However, positioning the text seems to not work as...
It's a bit of a pain to need to make different shaders for Sprites vs Meshes, sprites should probably supply some default normal and tangent buffers so that shaders can...
As discussed in #40, this PR is the WIP for having SDL3 support. My expectation is that this will get a bit messy, but ultimately a squash before merging will...
It would be nice to support the Valve format used in GoldSrc, it adds UV properties to the .map format to better control texture placement on faces.
Heyo! Before I noodle a bit, then present my findings I wanted to get a vibe check. With the recently merged GPU API there is now a very nice way...